We're passionate about perfecting the craft of software engineering.
When Benjy was ten years old, his uncle showed him the latest gadget: a Sinclair ZX80. It was the 8-bit wonder of the time, with its 3 MHz processor and 1KB of RAM. That was the first time Benjy saw a computer but by the end of a week learning BASIC, he knew they would play a major role in his life.
Although originally from the UK, Benjy grew up in Israel where an ongoing fascination with computers translated to undergraduate and graduate Computer Science studies at Hebrew University.
Benjy has worked as a software engineer for over 20 years. He cut his teeth on C++ and low-level network programming before working on distributed systems at Google and Twitter. While at Foursquare, he led the infrastructure engineering team. Benjy has been a core contributor to the Pants open-source build system since its inception, and was instrumental in turning it into a true OSS project supported by a growing community.
John's early interest in programming began by drawing with Logo on an Apple II, and then trying to create games in the Zork style. Although not eaten by a Grue, he moved away from programming, developing a deep interest in physics. After two years of mentoring a FIRST Robotics Competition team, he was drawn back into coding.
John has many years of experience in software engineering. He worked on the Google Docs team with a focus on storage APIs. Later, he worked on early PaaS efforts at VMware which led to a turn at Twitter building out Mesos/Aurora with focuses on distributed storage systems and consensus algorithms. Along the way, he worked on the "Who To Follow" service. While at Twitter, John started the Pants build system project, and continues to be a core contributor to this day.
Stu enjoys breaking and fixing things, but also loves building systems and APIs that are harder to break and easier to fix...
Initially focused on storage, Stu worked on email and distributed log search in the earlier days of Apache Hadoop and Lucene. His contributions to Apache Cassandra brought him to Twitter, where he spent a few years working on storage before transitioning to Twitter's developer productivity team. There, he led the development of the next generation v2 "engine" for the Pants build system, now foundational for Toolchain Labs.
Stu is excited to work at Toolchain because of the potential to save so much time for engineers by removing boilerplate and efficiently and transparently taking advantage of remote resources.
Carina C. Zona started out as a developer/consultant then transitioned into developer relations, where her work has focused on open source projects, especially in Python and Ruby communities. She has served as an organizational leader, event organizer, and teacher for various national and international groups including Railsbridge and Bridge Foundry. She was one of the earliest organizers and stewards of Women Who Code. She has developed and taught curricula on Git, Ruby, and other technical topics for groups including PyLadies. She's also served on tech conference program committees, and frequently mentors emerging speakers who are underrepresented at the podium.
Carina is a frequent speaker and keynoter at conferences around the world. She is fascinated by the unexpected effects of our choices as developers, and is best known for talks on data modeling, biometrics, ethics, and security. Many of which have been deeply influenced by her background as a certified sex educator.
She is also the founder of CallbackWomen, on a mission to increase gender diversity at the podium of over professional developers conferences, most of which center on open source languages, platforms, frameworks, and tooling.
Asher’s interest in programming started when he discovered that if you boot up a TI-99/4A without a game cartridge, you get a basic interpreter.
He was born and raised in Israel, where he worked on building software for command and control systems using Java and, later on, Microsoft’s .NET stack.
Asher moved to San Francisco a few years ago, where he worked on web systems and applications, mostly in python, before joining Toolchain.
Greg is a bay area native who has been deeply interested in computing and language from a young age. After graduating from UC Berkeley with a triple-major in Computer Science, Linguistics, and Japanese, Greg has worked as a software engineer on a wide variety of systems - anything from hacking on ethernet switch firmware to writing frontend React webapps.
Greg is passionate about technologies that assist programmers in writing the software they need to write as correctly and efficiently as possible - programming languages, type systems, static analysis, formal proofs, build systems, and the like - and is excited to be at Toolchain working on tools to make the developer experience more productive and less frustrating.
Eric first became interested in build tools when he wanted to use Python 3 during his internship at Foursquare. This resulted in him leading the migration of the Pants build system to Python 3, and, in the process, realizing his interest in build tools as a way to empower engineers at scale.
Eric's broader interest in change at scale began in middle and high school when he started a nonprofit to fundraise for clean drinking water in Ghana and an online mentoring platform for LGBTQ youth. In college, his focus shifted from nonprofits towards computer science as a way for him to work on the problems that drive him.
Originally from the Bay Area but now calling Arizona home, Eric loves to cook and travel, especially to Mexico, where he studied abroad.
Eric is excited to be part of the Toolchain team, and to continue working on the Pants project, to enable engineers to focus on the projects that drive them.
Tom has always been interested in developer productivity, invariably finding ways to build tooling for other engineers even when not strictly required by the role.
He lives in Seattle, land of rain and coffee (but it does not rain coffee). For fun, he sails and dives.
At Toolchain, Tom hopes to help developers never have to hear their computer go to full power with fans ablaze in order to build their projects. This has happened too many times to Tom with Scala code ...
Liam started programming in middle school, tinkering around with heavily modded Minecraft and hosting servers for he and his friends to play on. His newfound programming skill collided with a passion for math and biology, and his developer experience grew in bioinformatics research settings during high school and college.
Liam is excited to work at Toolchain because he believes that improvements in usability for developer tools help more than just traditional software developers: better tools can greatly improve workflows in settings such as data science and research.
An Arizona native, Liam is currently pursuing degrees in mathematics and computer science at the University of Arizona. He's an avid specialty coffee enthusiast, plays too many video games, and enjoys travel.